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YShu
YShu

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Published in

Cinematography-Stealth 3D Game

·Sep 8, 2021

Player Movement: Fix Player Clipping Objects

In the previous post, the player would move through the counters in the scene. This is because the current NavMesh does not to exclude these objects. To fix this issue, it only requires two steps: Changes the counter objects to static 2. Bake a new NavMesh

1 min read

Player Movement: Fix Player Clipping Objects
Player Movement: Fix Player Clipping Objects

1 min read


Published in

Cinematography-Stealth 3D Game

·Sep 2, 2021

Player Movement: Point & Click to Move in Unity

Goal: Creat the Point & Click function to control the movement of the player Create a Scripts folder in the Project tab to store all the upcoming scripts Create a Player.cs script and attach it to the Player gameobject Pseudocode for Updating player position: // if left click //cast a ray from mouse position (Raycasting: origin, and the hit position) //debug the floor position hit 4. Move the player along the NavMesh

2 min read

Player Movement: Point & Click to Move in Unity
Player Movement: Point & Click to Move in Unity

2 min read


Published in

Cinematography-Stealth 3D Game

·Sep 1, 2021

Player Movement: Player Setup

Goal: Set up the player character controller Steps: When the player moves, there are six camera progression angles will be used to follow his movement. Start with Camera_One Drag the Main Camera into Camera_Progression_Angles, and set its Transform parameters the same as Camera_One Then move the Main Camera back to the root hierarchy.

2 min read

Player Movement: Player Setup
Player Movement: Player Setup

2 min read


Published in

Cinematography-Stealth 3D Game

·Aug 31, 2021

Player Movement: Baking the Floor

Goal: Set up the floor for the player and AI to walk on Select Object → Floor Collider 2. Bake the floor Window → Navigation

1 min read

Player Movement: Baking the Floor
Player Movement: Baking the Floor

1 min read


Published in

Cinematography-Stealth 3D Game

·Aug 30, 2021

Intro Cutscene: Fade Effects

In this post, fade-in and fade-out effects (0.5 sec) will be added. UI texts will also be added. Create a “UI Image” to fill the game screen. Make sure the Canvas scales with the screen size. Select the image and set the starting color to “black”. …

2 min read

Intro Cutscene: Fade Effects
Intro Cutscene: Fade Effects

2 min read


Published in

Cinematography-Stealth 3D Game

·Jul 29, 2021

Intro Cutscene: Polish

As of now, the voice-over is shorter than the clips. To make them align with each other: At 2:40 sec, the second clip should end; Extend the 3rd clip to 9:00 sec Extend the 4th clip to 15:05 sec Shorten the Darrent Anything else clip to 39:98 sec For the sleeping guard clip, drag the first animation frame to around 40 sec End the sleeping guard clip to 48:56 sec Move the ending frame to 47:43 sec Blend the next security card clip

1 min read

Intro Cutscene: Polish
Intro Cutscene: Polish

1 min read


Published in

Cinematography-Stealth 3D Game

·Jul 27, 2021

Lining up Audio & Visual to Build Cutscenes in Unity

With the scenes set up, this post will add a voice over track to make it alive. Create an empty game object, named as Audio, and child it under Intro Cutscene. Create another two empty game objects: VO (voice over) & Music, child them under Audio. (Each cutscene will have the Audio child to host the audios) Add Audio source components to VO & Music 4. In the Intro Cutscene timeline, add an Audio Track. Rename it to Voice Over

2 min read

Lining up Audio & Visual to Build Cutscenes in Unity
Lining up Audio & Visual to Build Cutscenes in Unity

2 min read


Published in

Cinematography-Stealth 3D Game

·Jul 27, 2021

Intro Cutscene: Vault and Darrent End

In this animation, we will blend the Vault clip with the previous one (security card). This clip ends around 1:05:00 min. Then, bring the last clip (CM Darren End), which ends around 1:09:23 min. Reposition CM Darren End to a better position according to the Director’s note.

1 min read

Intro Cutscene: Vault and Darrent End
Intro Cutscene: Vault and Darrent End

1 min read


Published in

Cinematography-Stealth 3D Game

·Jul 26, 2021

Intro Cutscene: Animate Security Guard

In this animation, the camera pans towards the guard, then blend a clip to look at the card. The clip ends around 57:40 sec Add an animation track of CM sleeping guard Key the first frame 3. Then at the end of the clip, key another frame

1 min read

Intro Cutscene: Animate Security Guard
Intro Cutscene: Animate Security Guard

1 min read


Published in

Cinematography-Stealth 3D Game

·Jul 24, 2021

Intro Cutscene: Animate Look at Security Cameras

In this animation, we will pan around the security cameras. The clip ends around 39: 41sec. Create an animation track and assign CM Look at Security Cameras 2. Key the first frame by adjusting the pos and rotation a bit, around Pos (3.74, 6.65, -53.94) & Rotation (-13.542, 145.32, 0) 3. Pan around and key the nextframe at around Pos (-6.978, 10.919, -63.765) & Rotation (8.632, 109.252, 0) Then it will cut to the next clip (CM Darren Anything else, ends around 43:57 sec), which is a static shot, and again, some noise can be added to make it more alive.

1 min read

1 min read

YShu

YShu

5 Followers

Technologist and Unity developer

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